![]() ![]() So every number 90 or its multiple in the text above should be replaced with 96, or a multiple of 96. This might not be the most popular use for Blender among its many uses, but I had a need for it and had fun figuring it out.Īfterword: after I posted this answer, Inkscape changed its default pixel resolution from 90 dpi to 96 dpi, to better suit web graphics. In most cases you have to scale the SVG objects again on the Inscape sheet, but that's a piece of cake. ![]() This method will not support the entire range of architectural scales from 1:1 to 1:10 000, or the entire range of objects of drafting from doorknobs to urban planning proposals. Multiply 25.4 by 2 to get scales of 1:20, 1:200 etc. When pixel densities in a piece of graphic work software are measured in imperial units and in a project you need to use exact scaling in metric units, you use the conversion factor 25.4 or its multiples in the scaling of Blender's camera. The scaling of the camera affects the relative size of an object in the viewport, measured in pixels. 900x900 px is a practical size for a scaled Freestyle SVG export, because it gives you fast rendering and easy math. For example, a 900x900 px render will be 10 inches by 10 inches. Therefore a rendered image whose pixel size is calculated in multiples of 90 will become an Inkscape sheet with dimensions in the corresponding number of inches. ![]() I don't know if this can be changed in Inkscape, and other vector drawing programs may use different pixel densities. Having made tests with SVG files produced by Freestyle, I found that:įreestyle exports in pixels, and in Inkscape the default pixel density is 90 dots per inch. ![]()
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